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The Association between Esports Participation, Health and Physical Activity Behaviour

Plenty of stereotypes exist about the amount (or lack) of physical activity gamers engage in. While research shows that physical activity improves cognition generally, less research has been done specifically in esports competitors. As a baseline, we first need to investigate how active or inactive sports competitors are, as examined in this 2020 study from Dr. Mike Trotter, Dr. Tristan Coulter, Dr. Paul Davis, Dr. Dylan Poulus, and Dr. Remco Polman.

esports injuries

The Esports Medicine: Pre-Participation Screening and Injuries Management

The topic of esports medicine and the roles of the multidisciplinary healthcare team in esports has been a subject of much discussion in recent events. Due to ambiguity in roles, piecemeal multidisciplinary support, and healthcare providers without proper training in the space much of the medicolegal liability currently falls on the esports teams and game publishers. In order to mitigate this risk systems must be put into place that allows for the players to receive competent, timely, multidisciplinary esports medical care for both physical and mental needs. 

de quervains's

Relationship Between the Incidence of de Quervain’s Disease Among Teenagers and Mobile Gaming -Esports Medicine

De Quervain tenosynovitis is a painful condition affecting the tendons on the thumb side of the wrist and is a common diagnosis in the field of esports medicine. People usually feel pain while doing repetitive hand and wrist movements. When holding a phone sideways, our wrist gets in a dorsiflexion position with slight ulnar deviation. Staying in this position for long hours puts stress on the area that is present in de Quervain’s disease.

esports medicine

Arousal/Stress Effects of “Overwatch” Esports Game Competition in Collegiate Gamers

What’s the difference between a Silver and Diamond Player? The answer can be found in your testosterone levels before your gameplay. A study conducted by Kraemer and colleagues (2022) found that those in the high skill teams had a change in testosterone before their game play, whereas those in the low skill group had a

esports medicine

Esports Medicine – Gaming Posture Biofeedback Increases Cognitive Load

In the field of esports medicine, gaming posture is a hot topic for esports performance benefits or detriments. The objective of this study was to investigate the cognitive load of posture management through a biofeedback (BF). Researchers had several hypotheses: A population of 42 University students was selected after checking for exclusion criteria like pain

esports medicine

Spine Posture, Mobility, and Stability of Top Mobile Esports Athletes: An Esports Medicine Case Series

Gamers train up to 12 hours a day  to remain competitive in proffesional esports field. This much extended screen time with poor posture mitigate the risk of musculoskeletal problems and potential injuries for the athletes. Gaming posture has been a topic of many esports medicine articles in the past, however mobile gaming athletes’ postures have not been studied as much.

esports injuries

Managing the Health of the Esport Athlete: an Integrated Esports Medicine Model

Esports medicine and performance remains a novel research field. One of the earliest papers that proposed a holistic model of support for esports competitors was published by Dr. DiFrancisco-Donoghue and colleagues, and many subsequent papers have built further on their research to develop the field further. 

esports medicine

Comparison of Traditional Sports and Esports Consumption Motives

In addition to the unique considerations of esports medicine and esports performance, esports media consumption exhibits its own distinct patterns

esports medicine

It’s Not Just a Game: Virtual Edgework and Subjective Well-Being in Esports

The authors investigate subjective well-being in e-sports (competitive video games). They adopt the theoretical lenses of virtual edgework theory, a recent adaptation of edgework theory from physical to digital contexts. Sports have long been used as a tool to improve subjective well-being. The research question is whether e-sports lead to well-being, as their physical sport counterparts do, and through what psychological mechanisms. The authors answer through a conceptual model of moderated mediation tested on hundreds of e-sports players. They also address the role of privacy concerns, as e-sports pose several potential threats to players’ privacy that could hinder players’ achievement of well-being. Findings suggest that virtual edgework provides a useful theoretical perspective for understanding consumers’ behavior in digital environments. They also show that e-sports can lead to well-being by achieving feelings of self-enhancement under the positive moderation of perceived control over the digital environment and the negative moderation of privacy concerns.

Dr. Jennifer Thai


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