Sim Racing Ergonomics and Interventions

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About Course

In this overview discussion, Bradley Wingard delves into the world of sim racing, focusing particularly on sim racing ergonomics, peripherals and treatment interventions. We explore common setups including rigs, wheels, pedals, and other peripherals, highlighting their impact on posture and biomechanical stressors. Emphasis is placed on the importance of maintaining proper posture for optimal performance and long-term health. Additionally, we provide insights into biomechanical stressors affecting various body regions such as the neck, torso, shoulders, arms, hips, and legs, along with recommended interventions and stretches. This holistic approach addresses the unique ergonomic challenges faced by sim racers, ensuring they can race comfortably and safely while maximizing their potential on the virtual track. This is useful information for any musculoskeletal health providers interested in assisting this population to optimize their setup or return to play after an injury.


Bradley Wingard BSc Chiro
Bradley Wingard BSc Chiro







Linkedin | EHPI

Bradley Wingard BSc Chiro has had a love for both gaming and health and wellbeing from a very young age. Starting his Chiropractic study journey in 2019, it became evident how little research there was in esports and the health sciences around it, and something that he wanted to pursue throughout and beyond his university studies. In 2022, Bradley found EHPI and knew this was his path with the aim to be the first Chiropractor with an esports focus to reside in Australia. A sim racer by trade, Bradley loves playing anything from PubG and CS to MTG Arena, Cricket 22, Phasmophobia and everything in between.


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What Will You Learn?

  • Introduction
  • Common Setups
  • Rigs
  • Wheels and Wheel Bases
  • Pedals
  • Other Peripherals and Gear
  • Posture
  • Biomechanical Stressors and Interventions
  • Neck
  • Torso
  • Shoulder
  • Arm
  • Hip
  • Leg
  • References
  • Quiz


Simulation racing, at any level of competitiveness, is really unique when compared to other forms of gaming. When comparing to, say Rocket League, players will use either a controller (whether it be Switch, Xbox or PlayStation), or Keyboard and mouse but outside of that, there isn’t much variation in different control styles. Sim racing however, has a plethora of different options in types of equipment used, seat and sim frame set ups, peripherals and more. The duration of sim racing is quite unique as well, races can go for 15 minutes, right up to 24 hour team endurance races, where drivers will be behind the wheel for 2-4 hours straight, before giving the ‘car’ to their teammates (average is around 45-60 minutes per race). 

Figure 1 A small sample of different wheel types


Common Set Ups


The goal of simulated racing for most people is to get their set up as close to a real world race car as possible. This means dedicated frames, steering wheels, bucket racing seats, pedals, and a monitor at a minimum. Starting with the frame, like real race cars, they come in many shapes and styles. You can have players sitting in a sturdy extruded Aluminium frame to mimic an upright GT3 car, and solid wooden frame to mimic an F1 car, and anything in between. This of course, means different posture and biomechanical stressors, and has the biggest impact on driver durability in sim racing.

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