Upper Limb and Mouse Kinematics of Esports Genres: A Pilot Study

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Upper Limb and Mouse Kinematics of Esports Genres: A Pilot Study

The poster presentation titled “Upper limb and mouse kinematics of different esports genres: A pilot study” discusses a pilot study conducted by Antoine Dupuy, Adam J. Toth, and Mark Campbell. The study aims to investigate the upper limb and mouse kinematics of esports and individuals engaged in various esports genres, including Multiplayer Online Battle Arena (MOBA), First-Person Shooter (FPS), and Adventure games. The study gathered data from 62 Gamescom participants and utilized tri-axial accelerometers and a custom Python script to track mouse cursor movements. Participants played their preferred genre for 10 minutes and had the option to choose between three different mouse sensitivity settings (400, 1000, and 1600 DPI).

Key Findings and Clinical Takeaways for Esports Medicine:

Different Physical Demands Across Genres:

  • The study found that FPS games required higher mean acceleration and cumulative distance traveled by the hand, indicating a higher workload for the upper limb compared to MOBA games.
  • Adventure games involved a higher area of displacement of the hand than FPS games. This suggests more in-game verticality and “look around” actions, possibly due to scouting the environment or constraints like “drag-and-drop” interactions in menus.
  • MOBA games required higher accelerations, more changes of direction, more hand and mouse travel distance, and a higher number of acceleration-deceleration cycles. This indicates that MOBA players make more extensive use of wrist movements.

Clinical Takeaways:

  • Esports practitioners and clinicians need to recognize that different esports genres place varying demands on the upper limb, and these demands can impact player health.
  • Clinicians should assess and consider the specific kinematic requirements of each genre when diagnosing and managing upper limb injuries in esports athletes.
  • Tailored training and preventive measures should be designed based on the specific kinematics of the genre in which the player competes.
  • Esports stakeholders, including coaches and teams, should prioritize player health and performance by taking into account kinematic characteristics in training and practice regimens.
  • This pilot study highlights the need for more biomechanical research and investigations in esports to better understand the physical demands of different genres and develop evidence-based training and injury prevention strategies.

In summary, this pilot study provides valuable insights into the distinct upper limb and mouse kinematics of different esports genres. These findings have clinical implications for esports medicine, emphasizing the importance of genre-specific assessments, training protocols, and preventive measures to support the health and performance of esports athletes.


Dupuy, Antoine & Toth, Adam & Campbell, Mark. (2023). Upper limb and mouse kinematics of different esport genres: A pilot study. 10.13140/RG.2.2.16504.21764.

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